Loki (Mirumoto Imura)

Campaign: Sea Faring Campaign

Alias: Loki

Birth Name: Mirumoto Imura

Birth Place: Unknown

Gender: Male

Age: 24

Race: Human (Oriental)

Religion: Whoever pays the best.

Profession: Assassin, Ranged Weapon Master, Professional Thief, Career Torturer, "Dusk"

Fighting style: Loki employs a wide array of different throwing weapons, using them to either pin, trip, or immobilize any intended opponent. He performs these actions from the comforts of the shadows. His main specialization are shurikens, and his special techniques combined with his incredible capabilities for stealth makes him a highly sought after commodity in the "hit" business.

Languages Known: Abyssal, Common, Elven, Undercommon, Vixma.

Appearance: While on the job, he wears a special jet black cloak that enhances his stealth capabilities by enabling him to blend into his surroundings. Under his cloak, he has fairly loose clothing which have pockets sewn into the fabric that hide all manner of items, mostly throwing knives, and darts. Underneath his vest, two overlapping belt straps containing fifthteen shurikens in total are neatly tucked into special slits cut out of the enchanted harness. Most of the time, he wears fairly common rustic clothing in order to not stand out in the busy streets of Pandale. He has now obtained an onyx mask that allows him to hide even while being observed.

Ambition: Carve out a niche in a city where he could possibly start up an assassin's guild of his own, but in the mean time, he seeks only to commit himself fully to a job, and find the best paying employers. Contracts are aplenty in this business.

Theme Song: I Disappear by Metallica.

Quote: "This may cause some discomfort Mr. Thinwick." - An interrogation session.

Concept
This concept is based off of the 3.5 D&D ruleset. I would like to thank Nova for the table base that I could manipulate at my own leisure as well.

Race: Human

Str: 14

Dex: 20

Con: 16

Int: 14

Wis: 14

Cha: 8

Class progression: {|

Gear:
 * +2 Returning case of Shurikens
 * +4 Dexterity Gloves (16)
 * +1 Bracers of Luck (Attack and Damage)
 * +1 Belt of Luck (Armor Class and Saves)
 * Boots of Speed

The Perks:

Damage per Shuriken at level 11: 6 (7) (+1 luck, +1 base damage, +2 enhancement bonus, +2 from Weapon Specialization, +1 from Point Blank Shot within 30ft.)

With the palm throw weapon trick, you can throw double the amount of a tiny throwing weapon. With a BAB of +10, you have two attacks normally, then incorporate Rapid Shot and Haste for 8 rounds. That gives a total of four attacks with a set amount of damage for each. Against creatures who are your size or larger, the weak shot weapon trick makes all your ranged attacks with small sized throwing weapons touch attacks. If you hit with all four attacks, that is total of 48 (56) damage each round. Ouch!

Updated note: Be sure to double check whether or not the extra damage from the Weapon Specialization feat, and the damage from Ranged Weapon Mastery stack or not. My guess would be no, but I haven't read the feats and 3.5 rules carefully enough I suppose.