Talk:TOMAGOMB Modern Classes

Suggested wording for stats
All characters start with the 4 basic stats, luck, and receve a bonus class point that may only be spent purchasing an additional stat.

Purchasing additional stats
In addition to the base stats, you can "purchase" additional stats for the cost given in the above table. When you purchase a statistic, you gain 4 additional stat points to spend (see blow).

Choosing you stats
stub for description on choosing what stats are right for your character Recommended DM sidebar on allowing L.S. and Piety

Assigning stat points
Characters start with 58 points to spend on theses stats (including the 4 points for there "free" stat purchase, see above), with Luck starting at 10. The minimum score for non-Luck stats is 6. Note: purchasing additional stats can spread your character thin


 * -nova 22:51, 9 October 2009 (UTC)

Nova strikes again
I am going some wording cleanup and adding int tables and sidebars. Here are some thoughts I have going through:
 * In Dodge: The GM may also allow characters to spend a number of points up to half of their Dex score rounded down to gain +2% dodge / class point at level 1, but this is a very inefficient use of points. - if you acknowledge a choice is a poor one, just go ahead and remove it. Yes, it reduces options, but adding additional complexity for a bad options is not really helping anything.
 * In skills: (this can't be done after level 1) can be removed because this is an article about building a class, not a character, so there is no concept of taking something after level 1, unless I missed something.

Fixed - LR 12/1/09
Your suggestions have been noted, and the rules have been altered / fixed / removed as needed. Thanks for the input! ^_^


 * No problem, now we just need to track down photos for the classes! Indeed, irate webmasters are never happy. -nova 22:06, 2 December 2009 (UTC)

Added pictures. 12/4/09