Snogling


 * Goblinoid Aberration
 * Size: Small


 * Str - 13 (+2 damage)
 * Dex - 18
 * Fort - 12
 * M.A. - 7 (scent out to 60 ft.)


 * HP - 9
 * AC - 0
 * Dodge - 18%
 * 1 attack - Club 1d6+3 (used two-handed)

Special: Snog Fusion (two snoglings can spend a full-round action to fuse into a snog once per day; any damage they have taken transfers directly to the snog, although it has more fortitude and therefore more HP. The snog form can be maintained for 1 hour before it splits apart into two snoglings again; divide its HP evenly between the two. Any excess HP is lost.)

Suggested Level Range: 1 to 6

While snoglings themselves don't pose much of a threat, they are fast and accurate and a swarm of them can take down the unprepared. Snoglings appear as bright green-skinned humanoids, resembling goblins. They are scrawny, but their sinewy muscles are as tight as steel cable. Snoglings may collect interesting looking objects, which may just as often be weirdly shaped rocks as opposed to something valuable. They are fairly content to fight, eat, sleep, and breed like rabbits.

While snoglings often use their fusion abilities as a defensive measure against invasion, they've also been known to make terrifying raids out of nowhere to take down entire cities. For this reason, one can usually find a moderate bounty posted on snoglings just to keep their population down.