Become a Justicar of Agin

"So, you wish to become a Justicar of Agin?

The journey is not a simple one; not everyone can become a Justicar. It takes more than mere combat skill and faith in Eldor. You must be blessed with divine powers from our Allfather on High, a capable combatant, versed in religion, healing, and the detection of lies, and perhaps most importantly, totally and irrevocably dedicated to our cause, faithful and obedient.

Ah, but you would not have come this far to be speaking with me if it were not so. I can feel you've sworn a sacred vow and are eager to swear the next, to the Justicars.

Even so, this will be my last warning to you, as the next step is a ceremony here at the Wellspring. If you are found wanting at that ceremony, your life among the Disciples of Most High Divinity, and indeed, quite possibly your life here in Eldorin, will be irreparably shattered. No, I don't mean death; but exile would be likely, so pay attention to what I am about to tell you.

As a Justicar, sometimes you will be asked to punish and even kill individuals who may, on the exterior, seem relatively inane and harmless. Few can fathom on a holistic scale why individual actions are made; as you no doubt know, arcane and pagan magic present an awkward at best clash with our faith's - and our nation's - goals. Practitioners of such dangerous rituals can seldom be trusted, as their entire way of life complicates and destroys ours. If we are to stay true to Eldor's goal of a world uncomplicated by corrupting magic and philosophical dead ends, twisted machinery and political harangue, then we must stay our course, and that course can be a harsh one.

Of course, not every Justicar has to go out and actively enforce secret inquisitions, sneaking about witch hovels and slaying spellcasters. Our order has two branches, the Razor and the Hearth, and if your tastes tend towards a more reactive, defensive sort of guard duty, protecting those who can't otherwise stop harmful magic, then the Order of the Hearth is for you. You'll occasionally get blood on your hands, but mostly our Hearth members keep a strong defensive presence against the forces of Tragwin, should they strike.

If you're not afraid of actively stopping dangerous enemies of the Disciples, however, hunting down threats and stopping them before they can coalesce, then by all means join the Order of the Razor. They're an interesting bunch, I daresay. Some take their work with grim abandon, while others will cut up and crack jokes off-duty.

I can tell you're interested, or else you'd have no doubt left by now. Let me explain some of the benefits of becoming a member of our secret and sacred order.

First, you will never want for a place to sleep or food to eat within our borders. Churches of our faith will host you with open arms, room and board indefinitely. If you must go to a village so small they have no church, merely revealing your affiliation with this organization will find you free room and board, of questionable value. Sometimes your mission will require that you keep that affiliation a secret, and in those cases we will provide you all necessary travelling expenses.

Your armor, basic equipment, and three sets of clothing will be repaired and replaced for free by the Justicars. Trail rations, spell components, holy water and any other necessary expendable goods will be resupplied to you at no cost. You may enjoy the use of our library, our expert trainers, practice areas, recreation room, and most anything else within reason. The common folk will respect - and fear - you, and the pay is one gold a week, with possible bonuses depending on the level of danger you face. Considering that's ten times a laborer's pay with all amenities paid for, quite a bargain.

This is your last chance to walk out, no questions asked. You can still return to civilian life if you desire. But I can tell you want to serve Eldor and Eldorin more fiercely and passionately. My last question then, before we set a date for your induction ceremony.

Do you wish to join the Order of the Razor, or the Order of the Hearth?"

- High Justicar Masnin Drimmon

Justicar of Agin

Requirements

Base Attack Bonus: +3

Skills: Knowledge: Religion 4 ranks, Heal 2 ranks, Sense Motive 4 ranks

Feats: Sacred Vow, Vow of Obedience

Spells: Ability to cast 1st level divine spells.

Religion: Must worship Eldor, and only Eldor.

Special: The vow of obedience must be the last step taken in the process of becoming a Justicar of Agin, where the character must attend a special ceremony performed at the Wellspring in Agin’s Hold. The character must willingly submit to spells such as zone of truth and detect lies and endure questioning by the council of elder Justicars. If this process is successful, the character is pronounced a Justicar and chooses a path to follow. If unsuccessful, the character will be banished from all membership in the Disciples of Most High Divinity and be ostracized by Eldorin society.

Path of the Justicar: There are two paths a Justicar can follow, the defensive path or the offensive path. This choice must be made immediately as the character becomes a Justicar, and cannot change. The offensive path pulls the character into the Order of the Razor, while the defensive path takes the character into the Order of the Hearth.