Ships

Keelboat

 * Description:
 * Size: Gargantuan Vehicle (60ft Long x 20ft. Wide)
 * Speed: 20ft. (Sails, Nautical:Good)
 * Skills: Profession (Sailor) +0
 * Overall AC: +1
 * Section AC: +3
 * Section HP: 40
 * Section Hardness: 5
 * Rigging AC: +3
 * Rigging HP: 30
 * Ram Damage: 8d6
 * Typical Crew: 15
 * Cargo Capacity: 50 tons
 * Cost: 3,000gp

Sailing Ship

 * Description:
 * Size: Colossal Vehicle (80ft Long x 20ft. Wide)
 * Speed: 40ft. (Sails, Nautical:Average)
 * Skills: Profession (Sailor) +4
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 50
 * Section Hardness: 5
 * Rigging AC: +3
 * Rigging HP: 80
 * Ram Damage: 8d6
 * Typical Crew: 20
 * Cargo Capacity: 150 tons
 * Cost: 10,000gp

Longship

 * Description:
 * Size: Colossal Vehicle (70ft Long x 20ft. Wide)
 * Speed: 60ft. (Sails, Nautical:Poor)
 * Skills: Proffession (Sailor) +0
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 90
 * Section Hardness: 5
 * Rigging AC: +1
 * Rigging HP: 40
 * Ram Damage: 8d6
 * Typical Crew: 10
 * Cargo Capacity: 50 tons
 * Cost: 10,000gp

Galley

 * Description:
 * Size: Colossal Vehicle (130ft Long x 20ft. Wide)
 * Speed: 80ft. (Sails, Nautical:Poor)
 * Skills: Profession (Sailor) -2
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 80
 * Section Hardness: 5
 * Rigging AC: +1
 * Rigging HP: 160
 * Ram Damage: 18d6
 * Typical Crew: 40
 * Cargo Capacity: 150 tons
 * Cost: 30,000gp

Warship

 * Description:
 * Size: Colossal Vehicle (100ft Long x 20ft. Wide)
 * Speed: 50ft. (Sails, Nautical:Poor)
 * Skills: Profession (Sailor) +2
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 100
 * Section Hardness: 5
 * Rigging AC: +1
 * Rigging HP: 160
 * Ram Damage: 15d6
 * Typical Crew: 20
 * Cargo Capacity: 5 tons
 * Cost: 25,000gp

Pandale Interdictor

 * Description: The staple of the Pandale Navy and choice of merchants with high value cargo, the Interdictor is a swift and economical vessel not lacking in power. It was designed for a steam engine though it can be given sails as supplemental power.
 * Size: Colossal Vehicle (70ft Long x 20ft. Wide)
 * Speed: 50ft. (Steam, Nautical:Average)
 * Skills: Profession (Sailor) +2 / Profession (Engineer)
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 50
 * Section Hardness: 5
 * Ram Damage: 10d6
 * Typical Crew: 15
 * Cargo Capacity: 120 tons
 * Cost: 30,000gp (10,000gp Ship, 20,000 Engine)

Pandale War Frigate

 * Description: This slow yet powerful military vessel forms the mussel of the Pandale Navy. Only manufactured for use in the military, it typically sports a devastating row of ten Medium Cannons and acts as a floating barracks for up to 160 soldiers.
 * Size: Colossal Vehicle (100ft Long x 30ft. Wide)
 * Speed: 60ft. (Steam, Nautical:Average)
 * Skills: Profession (Sailor) / Profession (Engineer)
 * Overall AC: -3
 * Section AC: +3
 * Section HP: 60
 * Section Hardness: 5
 * Ram Damage: 20d6
 * Typical Crew: 60
 * Cargo Capacity: 20 tons
 * Cost: 50,000gp (30,000gp Ship, 20,000 Engine)

Vlandir Interceptor

 * Description: Regarded as the fastest and most maneuverable vessel on the high seas, the interceptor was created by Vlandir as an agile scouting ship and swift attacker. The nimble ship has since found a place in the smuggling and piracy business where the ability to out maneuver larger military ships and slip by quickly and unoticed is crucial.
 * Size: Gargantuan Vehicle (60ft Long x 15ft. Wide)
 * Speed: 90ft. (Steam, Nautical:Good)
 * Skills: Profession (Sailor) +4 / Profession (Engineer)
 * Overall AC: +1
 * Section AC: +3
 * Section HP: 40
 * Section Hardness: 5
 * Ram Damage: 8d6
 * Typical Crew: 10
 * Cargo Capacity: 50 tons
 * Cost: 26,000gp (6,000gp Ship, 20,000 Engine)

Steam Engine
Steam Engines*1 must be built into a ship upon initial construction. The Engine allows a ship to constantly take a double move as if it were a sailing ship under favorable wind. If the engine would replace rigging, then the crew required to operate the ship is reduced by five. The Steam Engine consumes one ton of coal per fifty miles. It requires two hours and a Proffession (Engineer) check DC10 to start the engine from cold. If the check is succeeded by ten or more, it takes half the time. The Engine requires one half ton of coal per day when idle to stay hot.

Cost: 20,000gp

Masterwork Steam Engine
As a Steam Engine except a Masterwork Steam Engine adds a +2 Circumstance Bonus to Profession (Engineer) checks.

Cost: 25,000gp

Masterwork Dwarven Steam Engine
As Masterwork Steam Engine except it can be overdriven *2 without risk of damage.

Cost: 40,000gp

Masterwork Vlandir Steam Engine
As Masterwork Steam Engine except it adds 10ft. to the movement speed of the vessel.

Cost: 40,000gp

''*1: A steam engine can be overdriven to increase performance at the risk of damaging itself. The engineer makes a Profession (Engineering) check DC15. If successful, the ships movement speed is increased by 5ft for one hour. For every 5 points above the DC, the ship gains an additional 5ft. increase. The ship then deals 5 damage (Hardness negated) to the core layer of the 10ft. section of the ship it occupies. If the engineer fails the check, the section takes a point of damage (Hardness negated) per five points below the DC. Overdriving consumes 1.5 times the normal amount of coal.''

*2: Masterwork Dwarven Steam Engine still deals damage to the ship if overdrive fails.

Armor Plating
Ships may be plated in extra material to make them better armored while sacraficing the plating's weight in cargo capacity. The plating acts as a second hull which must be destroyed before the core layer is vulnerable. Armor Plating is priced by 10ft. section.

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Masterwork Controls
These masterfully built and tuned controls grant the helmsman of a vessel a +2 circumstance bonus to Proffession (Sailor) checks made while piloting the ship.

Cost: 2,400gp (Gargantuan Ship), 4,800gp (Colossal Ship)

Radiator System
A Ship with a Steam Engine can have a Radiator System installed. As long as the engine is hot, the interior of the ship can be comfortably heated in even the coldest weather. A master valve in the engine room enables the system while small valves at each radiator control heat output.

Cost: 500gp (Gargantuan Ship), 1,000gp (Colossal Ship)

Emergency Braking Flaps
Securely hinged steel flaps on the bottom of the ship swing open at the throw of and emergency lever located in the engine room. The flaps add incredible drag to the ship causing it to hault suddenly. The effect is as if the ship had crashed but takes no damage from the maneuver. Everyone aboard, however, must make balance checks DC15 or fall prone.

Cost: 1,500gp (Gargantuan Ship), 3,000gp (Colossal Ship)

Passenger Space
Extra cargo space aboard a ship can be converted into quarters for passengers or special crew. Simple quarters are cheap and space efficient while larger more luxurious accommodations require more cargo capacity.

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Cannon Ports
Typically, a ship can have half its total length in broad side cannon ports. Per 10ft. of available space, the ship can have three light cannon ports, two medium cannon ports, or one heavy cannon port. Ships not made with cannon ports can be made to have them at a ship yard for a fee.

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In situations where adding ports is considered illegal, the cost may be as much as three times as previously indicated. Cannons can be mounted elsewhere as well on a case by case basis typically for twice the indicated price. Light cannon mounts can also be made to swivel.

Ramming Prow
The vessel is built with a reinforced Ramming Prow enabling it to take half damage it would normally take from ramming another vessel.

Cost: 3,000gp (Gargantuan Ship), 5,000gp (Colossal Ship)