Animate Object, Arch

Str - 9 for Tiny, 12 for Little, 16 for Normal, 21 for Big, 27 for Massive Dex - 18 for Tiny, 16 for Little, 14 for Normal, 12 for Big, 10 for Massive Fort - 16 M.A. - 1 (instructions only) HP - 14 for Tiny, 20 for Little, 26 for Normal, 32 for Big, 40 for Massive every 6 caster levels multiply the HP    (Massive HP at level 6 = 80, at level 12 =    120, at level 18 = 160, at level 24 = 200, etc.) Dodge - As Dex for each, +30% for Tiny, +25% for Little, +20% for Normal, +15% for Big, +10% for Massive AC - Depends on base object, GM's decision 2 Attacks - Depends on base object: defaults to Slam 1d6 (Tiny), Slam 1d8 +1 (Little), Slam 1d12 +5 (Normal), Slam 2d8 +10 (Big), Slam 2d12 +16 (Massive).