Leapkin


 * Fey, Shadow
 * Size: Small


 * Str - 16 (+5 damage)
 * Dex - 20
 * Fort - 13
 * M.A. - 13
 * M.D. - 16 (+3 damage, +1 AC, +4 Initiative)
 * Luck - 14


 * HP - 500
 * AC - 3 (2 innate, 1 M.D.)
 * Dodge - 60%
 * 4 Attacks - 3 claws (1d12+8) 1 bite (4d8+8)
 * Skills - Stealth 110%, Pickpocket 80%, backstab x3

Special: Bounding (can use its full movement as airborne leaps, but must land), Swallow Whole (can swallow one medium-size creature or two small creatures per day by making a successful bite with Dex, then rolling a Strength faceoff with the defender. If the defender wins, they are merely bitten. If the defender loses, they are swallowed by the leapkin. Roll percentile dice to determine the character's fate: 1-50% digested within 2d6 rounds, 51-80% enter the Plane of Shadow, 81-90% enter the Unseelie Court, and 91-100% enter Gramalthen's Realm. Finally, if Swallow Whole is performed as a backstab, the defender can't dodge as usual, and gets -2 Str for their opposed check), Shadow Step x3 (3 times per day, the Leapkin can travel one way either to or from the Plane of Shadow and the Material Plane, and can also use this ability to travel up to 1000 ft. on the material plane as a brief jaunt from one shadow to another). Suggested Level Range: 25 to 35 (deadly at any level however)

"Limber Leapkin shatters bones, steals the eggs from griffon's homes."

A bizarre fey thought to originate from the plane of shadow, the leapkin is eternally hungry and curious. They appear as gaunt, dusky black humanoids that are very thin and perpetually hunched forward. They might stand 4 ft. tall if they ever stood upright. Wisps of shadow trail after every side of them, giving them a smudged or blurry look. Their hands and feet are oversized for their stature, especially their claws. A leapkin's head is wide and somewhat flattened, and they have large eyes that are a deep, shiny black. They have two nostril slits, and a huge mouth of spiky teeth that encompasses the width of their entire head.

Usually content to prey upon woodland animals, farm animals, and the occasional pie snatched from a windowsill, these hunters can sometimes grow more perverse and eat sentient beings, though it is considered bad luck among their kind to do so. Leapkin speak in rhyme when they choose to speak at all, and are generally familiar - somehow - with the common racial languages of their region. These rhymes can be riddles or ridicule, though often as not a leapkin is just bored and wanting to play with the "shiny" races. Leapkin that fall into darker paths are fearsome predators and infuriating foes. Most such encounters with an evil leapkin will end with your friend being eaten and the leapkin jaunting away to the realms of Shadow, or perhaps the entire party dying if they were ill-prepared for such a foe.