Animate Object

Str - 3 for Tiny, 7 for Little, 12 for Normal, 15 for Big Dex - 14 for Tiny, 12 for Little, 10 for Normal, 8 for Big Fort - 13 M.A. - 1 (instructions only) HP - 6 for Tiny, 8 for Little, 10 for Normal, 14 for Big every 6 caster levels multiply the HP     (Normal HP at level 6 = 20, at level 12 =     30, at level 18 = 40, at level 24 = 50, etc.) Dodge - As Dex for each AC - Depends on base object, GM's decision, no more than 5 AC Attack - Depends on base object: defaults to Slam 1d3 -6 (Tiny), Slam 1d4 -2 (Little), Slam 1d6 +1 (Normal), Slam 1d8 +4 (Big).