Worst-designed TOMAGOMB monster

Snarg the Belligerent Mutant Penguin Wizard... Cleric... thing... Str - 5 (-4 damage) Dex - 32 (WTF? 2 extra attacks and some crazy dodge?? Oh, and it goes first!  And it's FAST!) Fort - 6 (...) M.A. - 48 ("I see you!" ... also, an extra action every turn and 17 AA's, which are all Strong Spirit, adding +34 CPD) M.D. - 20 (+3 damage, +4 AC [uses shield], +4 init., +1 attack, +2 crit. range) L.S. - 18 (25 CPD) Piety - 22 (Verkin, this is all for you! 50 CPD) Luck - 20 (He'd have to be this lucky...)

HP - 200 AC - 30 Dodge - 90% 10 Attacks - Snarg's Icepick 1d4-1 +2 cold damage, gives +4 CPD when held Total CPD: 110 (109 unused) (OMG)

Special: Uninterruptable Casting, Immunity to Cold/Water effects, Scuttling Waddle (can't be tripped, slipped up, or slowed down), Swimming (full speed), Insidious Corruption (if exposed to Snarg for 10 rounds, all affected roll a M.A. save. Those who fail roll Luck.  The lucky ones gain one level of Weird Mage, the unlucky ones lose -2 to M.A. permanently and roll again the following round), Beer Complacency (Snarg will leave well enough alone if offered a fine beer or ale, but it has to be a DAMN good one and there has to be a lot of it).

Caster Level: 40... for both... I mean, why not right? Spell List: Zombie Horde (12 CPD), Labyrinthine Plating (4 CPD, the horror), Thinwik's Aura of Random Retribution (7 CPD), Mental Partitions (1 CPD, always active, see spell description), Schism (2 CPD, the horror), Replicate Self (9 CPD, THE HORROR!), Dream to the Death (7 CPD, is there no escape from it?!?), Icefall (4 CPD, just seemed in-flavor here actually), Aether Flux (X CPD), Temporal Phasing (X times 2 CPD), Aether Burn (X CPD, the horror), Einnol's Icepicks (3 CPD, hey it says icepicks, he had to choose it!), Time and Fate (13 CPD), Smite (1 CPD), Temper, Temper (2 CPD), Greater Superstrength (7 CPD, +11 Str), Soul's Aggression (1+? CPD), Crazed Flurry (3 CPD per use), Mana Transference (9 CPD), Mathemagical Cure (X CPD, the horror), Call to Judgment (6 CPD), Unravel Magic (4 CPD).

Skills: Assume 100% in every skill.

Suggested Level Range: 35 to 40

"Doobie doobie doo."

Yep, everything is wrong with this build. It may seem at a glance that he's strong vs. every character archetype except spellcasters due to his HP, until you note that he always goes first with that kind of Dex initiative. That, combined with his totally broken spell selection (trust me, you don't want to know what he's capable of, I thought about it some) actually makes him some kind of messed-up epic encounter that's nowhere near being balanced, HP or otherwise. Snarg the Belligerent is to be avoided at all costs... unless you're packing the right brand of beer...