Dragon, Hatchling


 * Dragon
 * Size: Small


 * Str - 14 (+3 damage)
 * Dex - 12
 * Fort - 14
 * M.A. - 9
 * L.S. - 6 (1 CPD)


 * HP - 40
 * AC - 3 (soft scales)
 * Dodge - 20%
 * Magic Resistance - 10%
 * 3 attacks - 1 bite 1d8+3, 2 claws 1d6+3

Special: Flight at ground speed +20 ft., Breath Weapon: 5d6 energy damage usable after 3 rounds of "cooldown" as a main action (see templating, below), Special Perception (see templating).

Caster Level: 5. Spell List: Choose two Mage spells the dragon could cast within its CPD limit.

Templating: This is a special property that each age category of dragons have; essentially, each color and/or type of dragon is slightly different and has varying properties, which is applied to the base dragon as a template. When a template mentions a type of damage as a breath weapon, that dragon is immune to that damage type (which sometimes requires creative interpretation, such as green dragons being immune to air damage). Read each template carefully, as some templates may even remove existing qualities for specific varieties of dragon. Here are just a few examples to get you started.

Chromatic
 * Black Dragon template: +1 Str, +1 Dex, +2 M.A., +2 CPD, +10 HP, +1 AC, +10% Magic Resistance, breath weapon deals fire damage in a 20 ft. cone, black dragons gain aethersight perception, allowing them to see magical auras (including magical creatures, spells and items) within 100 ft. +3 suggested level range.
 * Red Dragon template: +2 Str, +1 Dex, +1 M.A., +1 CPD, +20 HP, +1 AC, upgrade bite to 1d10, claw to 1d8, breath weapon deals fire in a 30 ft. cone, red dragons gain infravision within 120 ft. +2 suggested level range.
 * Green Dragon template: +1 Fort, +20 HP, +1 AC, breath weapon does not deal damage. Instead, it creates a cloud of mist in a 30 ft. radius that only green dragons can see through, causing others within the cloud to be blinded until they exit.  The cloud persists for 10 rounds if left undisturbed.  The mist cannot be dispelled, but a stiff wind can disperse it over the course of 2 rounds.  They must wait 9 rounds between uses of their breath weapon instead of 3.  Green dragons possess keen scent, able to sniff out foes within 120 ft.  +1 suggested level range.

Metallic
 * Platinum Dragon template: +2 Str, +1 Dex, +2 M.A., +2 CPD, +20 HP, +1 AC, +10% Magic Resistance, breath weapon deals light and holy damage in a 40 ft. line and can be used after 2 rounds instead of 3, platinum dragons gain lifesense out to 120 ft. +4 suggested level range.
 * Gold Dragon template: +2 Str, +1 M.A., +10 HP, +1 AC, breath weapon deals acid damage with an extra 2d6 in a 30 ft. cone, gold dragons gain infravision out to 120 ft. +2 suggested level range.
 * Silver Dragon template: +1 Str, +1 Dex, +2 M.A., +1 CPD, +1 AC, breath weapon deals electricity damage in a 60 ft. line, silver dragons gain echolocation out to 120 ft. +1 suggested level range.

Suggested Level Range: 5 to 12 before templating

Dragons are powerful magical entities, which look somewhat like winged lizards with long necks. They are covered in scales, and even the less intelligent varieties have the glint of cunning in their eyes. While the hatchlings start out being small size, dragons eventually grow to become massive. In addition to being terrifying flying predators with special breath weapon attacks, dragons are intelligent beings with access to spells innately. They tend to find and then expand a personal lair when they come of age, gathering up treasure into a hoard, some of which is useful and some of which is simply for their amusement and aesthetic quality.

While varieties of dragons are often associated with personality quirks and moral leanings, individual dragons are just that: individuals. To assume a black dragon is evil just by its appearance is narrow-minded, but even the nicest of dragons can be temperamental and caution is always advised in dealing with them, if not outright avoidance.