Sea Faring Campaign

 Timeline  Twainsville | Port city (?) | Hell Breaker | Arcolop Bol | The Unnamed Port | The Gates of Hell | Pandale | Drandam Village | Tsaruniallphicolleymuerookapolis | Portstownville | Riverbend | Sqwikken's War | Pandale again

Introduction
“Grabbing the rope, he swung courageously in to the middle of the captain and his twenty mates! Twirling and slashing with all the grace and rage of a fallen angel, his sword glided through those feeble men who were foolish enough to even dare stand against Captain Dedrom Flairdrim; the greatest pirate to ever live!”, Jack Garner leaped upon a crate swinging his rapier, caught up in his fantasy of the legendary pirate. He thrust the rapier toward the ceiling in a heroic and triumphant stance and, for a brief moment, the men forgot their place and became a part of that glorious tale. It had been a good two months since they had seen land. They set sail for the west in search of the lost treasures and uncharted islands but had found none. The fanciful tale was welcomed relief from the misery and gloom of sailing ship life.



Young Marcus gazed up at Jack with wild eyes. “Then what happened?” he begged.

“Well”, said Jack, pausing a moment, “He robbed’em blind and sunk that ship single handedly showing all those greedy merchant guild bastards what for and ending their corrupt reign once and for all!” The men cheered with excitement while the young boys fought with pretend swords.

“That was the best one ever Jack.” Marcus exclaimed with fascination in his eyes, “I love your stories. How do you know so much about Captain Flairdrim?”

“Well” Jack began to explain with an air of arrogance about him, “An uncle of mine had a friend whose grandfather used to drink with a guy that actually met the man. So, in a way, I am related to him.”

“Heh heh heh, you scrawny little maggot! You couldn’t hold a candle in a night’s wind to Dedrom. And yer story is all wrong.”, an old man hobbled into the light and up to Jack. He stank of sea, ale, and rot and wore tattered rags consumed with filth. A hood concealed his face.

“What the Hell did you just say? You best hold your tongue old man, lest ye wish to taste me blade!”, Jack was furious.

“Settle down young feller. I simply mean that you couldn’t know the whole story cause ya never met him.”

Jack chuckled hardily, “And I suppose you have?”

“That’s correct ya scrawny little shit, I was there! I knew Dedrom Flairdrim and even sailed with’em during that exact voyage you were so poorly describing!” The men gasped and stared in confusion, awe, and doubt.

“You senile ole conjure, it’s impossible for a man old enough to have ever have even seen Captain Flairdrim to still be alive! You are delusional.”, Jack sneered.

“Well that’s fine, you don’t have to hear the real story if you don’t want to”, the old man turned to walk away. The whole room was in instant uproar shouting at Jack.

“Alright, alright old man, tell us then, what really happened”, Jacks voice full of sarcasm. The men were silent and staring intently.

The old man smirked toward Jack, “Good, everyone gather round then. The story of Captain Dedrom Flairdrim and the men and women of his crew is an epic tale! However, it began most humbly. If my recollection serves me I believe three of them were from an abandoned trade outpost called Twainsville...

Campaign Theme Song: Seven Deadly Sins by Flogging Molly

Season One
An Epic Beginning

Episode Zero
A Prelude
 * For a chance to save the small town of Twainsville from the clutches of Vampiric Gnolls and Pandalian Industrialists and the promise of the legendary thief Anthony Twaine's long lost treasure, three young adventurers risked death and met the ghost of Anthony Twaine himself to start, what would later be refered to as "The Sea Faring Campaign."
 * Valya was young Human rouge out to make it for herself when she happened to wander past the quaint little village of Twainsville at the wrong or right time.
 * Abyssian's quest as a vampire hunter brought him to Twainsville under suspicion of vampiric activity in the local caverns. He got more than he bargained for.
 * Moving from town to town to guard his horrid secret, Twainsville appeared to be just another temporary refuge for Jacob Clearwater, the Soul Merger.
 * A Pandalian Industrialist, by the name of Theodore Sandhill, came to buy the quaint little outpost town of Twainsville for rights to the coal buried in the surrounding hills. Hoping to save the peasents of the town, Valya, Abyssian, and Jacob Clearwater set to the local caves to seek the lost treasure of Anthony Twaine.
 * After purging the old robber's den of Vampiric Gnolls, they encountered the ghost of Anthony Twaine who told them the only treasure was the town itself and, if the adventures were to save it, they would have to stop Sandhill through any means neccessary.
 * Breaking into Sandhill's room, they stole a briefcase presumably full of papers or cash for purchasing the town. Using this as bait, they lured Sandhill and his men into the woods where they split them up and killed them off one by one.
 * Before returning to town, the three adventurers decided to sneak a peak into the heavy case they were about to return to the town. In the middle of an empty woodland crossroads, they carefully opened the case.  A chill came over the group as they gazed at the most spectacular sight they had ever beheld.  None of them had likely ever laid eyes on 1000 gold coins before but as they counted for an hour, they realized they had hold of 10,000 platinum coins!
 * The thieve's greed crept in as they slowly gathered their wits. Even Abyssian, the rightous Paladin, knew he was too weak as they split the wealth amongst themselves.  The brave adventurers never returned to relieve the peasents of Twainsville.  Instead, they decided to go their seperate ways and lay low for a while.  They agreed to meet up three months later at a Southern port and board a ship to take them as far away as they could go to start new lives.
 * With parting nods, the three took different paths along the crossroads and did their best to forget their sins by spending their new found wealth.

Episode One
Blood and Iron
 * Three partners in sin meet at a small port tavern. They drink and catch up; careful not to mention the atrossities that had brought them to their current situation.  Their names were Valya, Abyssian, and Jacob Clearwater.
 * The three scouted around the bright little port in search of a ship that would take them far away to a new life. Eventually, they came across a man who called himself an iron trader with a ship of iron ore bound for Pandale in need of some expert mercanaries.  They weren't really sure why a ship of iron ore needed guarding but they weren't in the mood to argue with the ample pay they would recieve.  The three gathered their things and boarded ship to meet their crew mates.
 * A rag tag lot, there seemed to be only one truly experienced sailor excluding the captain himself. The man's called introduced himself as Dedrom Flairdrim but insisted they call him Theodore Bellmont until they left port.  He kept glancing nervously out from below deck toward port until the moment they cast off.
 * A young Elf calling himself Himo Lastlock stood silently at the bow of the ship gazing forlourn at the horizon. Someone mentioned he was a hired mercanary; an assassin type.
 * A a stout and obnoxious Dwarf boasted his name was Viet of a noble clan which he prefered not to talk about. He kept insisting he be payed more for his noble Dwarven heritage.
 * Amidst a host of new bloods, a queer old man dressed in rags swabbed the deck as he mumbled to himself. He stank of the sea and his filthy rags covered his whole body.  A hood concealed his face and two beady eyes twinkled and seemed to glow eerily from the shade of his face.  He mumbled to a seagull and chuckled occasionally for no apparent reason.
 * The ship set sail for Pandale.
 * Passing through a channel to The Eastern Sea, two small vessels appeared on the horizon. The inexperienced captain asked Dedrom to identify the vessels flag.  Dedrom peared through the spy glass at the two merchant guild vessels on the horizon.  They were coming to toll for passage through the channel.  Dedrom realized he had the upper hand and he never ignored an opportunity to make a profit and a little mayhem.  Raising from chaos ahead was Dedrom's specialty so he spun around and shouted "Pirates! Ruthless pirates that would as soon cut you down as look at you!  Every man to arms, fight for your lives!"
 * Dedrom rallied the crew into a frenzy and they attacked the small merchant vessels, slaughtering the captain and several guild officials before looting the remains and beating a hasty retreat to the open sea.

Episode Two
An Old Sea Shanty

Episode Three
Storm of Insanity

Episode Four
The Hellbreaker

Episode Five
Arcolop Bol

Episode Six
An Unnamed Port

Episode Seven
The Devil's Maw

Episode Eight
Hopeless Travels

Episode Nine
The Onyx Tower

Episode Ten
''The Gates of Hell

Episode Eleven
Malkor's Retribution

Episode Twelve
The End of the World

Season Two
The Frigid North

Episode One
Escape From Hell

Episode Two
Pandale

Episode Three
A New Hope

Episode Four
A Not So Quick Stop

Episode Five
Desperation

Episode Six
On the Inside

Episode Seven
Cabin Fever

Episode Eight
Trial of the Frog King

Episode Nine
Barn Razing

Episode Ten
Between a Rock and a Hellish Place

Episode Eleven
Wrong Room

Episode Twelve
Of Demons and Necromancers

Season Three
The Road to Pandale

Episode One
Escape Paradise

Episode Two
The Ivory City

Episode Three
Down River

Episode Four
Sqwikken's War

Episode Five
Iz's Triumph

Episode Six
An Ace in the Hole

Episode Seven
Shady Dealings

Episode Eight
Lying Low

Episode Nine
Riding High

Episode Ten
Power Shift

Episode Eleven
Shameless Filler

Episode Twelve
Obey the Master

Season Four
(To Be Named)

Season Four Intro Song: Tobacco Island by Flogging Molly

Episode One
Dark Wood Dash

Episode Two
Still Waters

Episode Three
The Favor

Spring break Session
We just finished up this morning. We are not off the Island but I think we got a lot done in this session. An overview of the state of the group as of right now-


 * Thonkk MkHead is dead, went down raging though and took down a Vlandir Captain who also happened to be a level 10 monk, a level 6 fighter with a longsword and a masterwork pistol, and all this while surrounded by 3 other guards and two riflemen!


 * Groff snapped and incidentally got the group fucked over or at least for a little while. As of right now, Himo and him are the only ones who are truly fucked and it might actually benefit the group in the long run but it is still unfolding.


 * The wizard stampede


 * Himo Lastlock got a lot of playtime this session for someone who has been banned. He is alive after another brush with death (refer to his 4th last words) but it would seem he will not remain in this condition for long. With an elaborate set up by Mallerik, Himo is taking the fall for the crisis in the city and the group's trouble. Incidentally, he got his left leg blown off at the knee a mere second after he uttered what will likely be considered his 5th last words.


 * Ecuador Bullock is the newest addition to the party. Ecuador is the young and highly skilled son of a Vlandir officer. Dual wielding Vlandir master work pistols plus one and two swords, he is one bad ass mutha. Upon his entrance to the group, he actually hurt a little more than he helped but there is no doubt that his awsome skill as a fighter will be invaluable. He took down two human guards. First he shot the guy in the chest, stepped in and caught him point blank in the face. Then, turning to the other guard, he holstered his pistols, drew his swords, and proceeded to cut him down. After getting off a total of four attacks with four different weapons in a single round, the wounded guard took one a frantic swing at the looming white tiger before him. Ecuador smirked slightly as the blow glance lightly off his mithreal breast plate before hacking the guy to pieces.




 * Special mention to Viet and Mallerik for pulling some serious bull shit.


 * Daeus finally got some (or at least he can't remember the last time he got any). On a related note, Vixma chicks are whores.


 * Dernhelm and Iz held up in the engine room when Groff went crazy and started eating guards then they wouldn't come out to help when the guards started trying to take Groff down. Nutz was upset but I still thought it was damn funny.


 * A subterranean hanger harbor was discovered beneath the palace.


 * All our badass axe swingin mutha fuckas need cleave damnit!


 * First combat in quite a while. It was good, could have been a lot better if it the cavalry hadn't arrived a moment sooner, but still good.


 * Seven level 5 Fighter Vlandir guards were taken down, 2 human equivalents were slaughtered, and a level 10 Vlandir Monk Captain was soloed by Thonkk.


 * Experience for every member: 1406.7


 * In the end, Groff, the old man, and Himo are in a Vlandir prison while everyone else is living it up at Mallerik's manor. Next, Dedrom will be attempting to gain an audience with the countess and then we may just be able to get off this rock.


 * Thonkk MkHead was rescued and resurrected at the cost of his 3k platinum and the good name of Ecuador's father General Booran Bullock. Using some fancy polymorphing, and a whole load of bullshit, Mallerik once again proved his worth as he master minded the daring and normally suicidal attempt to retrieve the corpse of Thonkk MkHead; abomination, murderer, and alleged Gnomish spy.


 * Himo Lastlock not only confessed to but bragged about his allegations. He was then beaten senseless and is awaiting horrendous tortures when he regains consciousness.


 * The arena battles in Mallerik's basement were fun but rather one sided. It was more comical than intense when Mia went against a trembling young human squire.


 * The aptly titled "Biggest Bitch in Vixma Society" (Nema) returned demanding to know what the Hell Mallerik had the group doing since the word on the street is that all the group are Gnomish spies who escaped their imprisonment for attempting to assassinate the royal figure heads and planning a siege of the city with a new secret weapon with the power to desecrate nations and are currently running lose in the city killing people at random while they plan their next devious act. Mallerik assured her everything was fine but she didn't believe him until she had the chance to be brought up to speed by Dedrom. She has demanded to be included in any plans the group conceives hence forth.


 * Dedrom is now determined to get in the sack with Nema.


 * With the whole city pissed off at everybody for everything, it has become an extremely tense situation (Even more so than before; refer to the comment about the screwedness). The Vlandir are out raged at the accusations that they lost the prisoners or let them go. To them, it is their blood who has been spilled and they are the ones who will exact justice on the outsiders. The Vixma Elders claim they have the group in their custody and they have saved the day. This is an outlandish lie since they are really staying at Mallerik's manner of their own free will. Since the Elders will not disclose the secret location or let anyone else examine the prisoners, Vixma cults suspect they are lying to them and several think Mallerik is harboring Gnomish spies for some political reason. The Humans are absolutely furious over all this because all of this has been going on behind their back and they believe perhaps there is a conspiracy against them. They also demand reparation for the murder of two of their guards whom, according to Vixma witnesses, were murdered by the son of the Vlandir General, Booran Bullock, which is of course an out rage to the Vlandir and it is denied out right.


 * As all out war and certain doom of the group becomes even more painfully inevitable, Nema has taken the task of plotting an escape. Dedrom, of course, can not leave without speaking to Countess Mierizma since his imaginary deity Zerm commandith. Nema has proposed a plan utilizing a lot of low level spells and traveling on foot or mount. She also arranged for a meeting with Skalrhinthum the head of the Vixma library and arguably the most influential Elder who was suspiciously too eager to meet the group.


 * Skalrhinthum was one of few Vixma the group had encountered old enough to show significant signs of aging. He hobbled about with a cane; his frail body supporting the weight of what must have been every piece of literary work that he considered remotely relevant. Having multiple back packs over flowing with books, cases of scrolls, and a vest of leather straps holding all manner of tomes an documents in quick reach including what appeared to be at least four perhaps five or six spell books. The old Vixma was noticeably blind and feeble but remarkably kind and generous perhaps unnaturally so. He openly shared knowledge from the top of his head that the group had used a team of scholars for a week to begin to scratch the surface of. At some point Mallerik thought he may have cast a spell but couldn't be sure. Other than that, he was incredibly helpful and, in exchange for a fake map of the Eastern Seas, offered to help arrange council with the Countess. It should be noted that he knew everyone's name in advance including Dedrom's true name and, when he said his good byes, even addressed Daeus who was an invisible bird at the time. In the end, he recommended Mallerik relocate the group or orchestrate some event or story to lure attention away from the group.


 * Mallerik has planned to move the group to a basement store room until the heat dies down. To help this, he has sent Nema to use her social prowess to spread the rumor that the group has been moved westward to the vallies. At the same time, he will purchase a small house in the southern poor district and keep it heavily guarded in hopes that it will act as a decoy. The plan was perhaps a little late.


 * That night, a cloaked Vixma and stranger entered Mallerik's manor. Mallerik spoke with him during which he asked to see Dedrom. Mallerik asked his name but the stranger refused. The argument ended when the stranger gave Mallerik "One last chance to hand Dedrom over willingly." Mallerik informed the stranger that this was not an option and the stranger said he was sorry that Mallerik had to be so unreasonable but it was just a matter of time and then left into the night. Mallerik promptly instituted a strict night watch. Just before midnight, five cloaked figures showed up on the opposite side of the street to the manor. Mia spotted a window appear to open itself. She ran to inform Mallerik. They sent Daeus to sniff out the intruder. Daeus was too late, though, for the intruder managed to get to the basement and trick Dedrom into opening the door at which point mist filled the room obscuring nearly all vision. Dedrom took a swing at the figure with Flash and then slammed the door. The figure got away but is assumed to still be in the manor and actively using the ability of Spider Climb. The cloaked figures across the street remain vigilant.


 * Mallerik was, for once, stricken with the realization of his mortality.

Believe it or not, this was the stopping point that was supposed to be more settled than the last session. I can't remember many good session quotes so please post them if you think of them.

Session Quotes:

"You go kill and you no tell Thonkk!?" - Thonkk to Groff

"Bad dog!" - Dernhelm to Groff

"They disobeyed my fathers orders." - Ecuador to a Vixma Guard questioning some dead human bodies

"Well of course but just hypothetically..." - Mallerik to Vixma Elder denying government cover up

"I have great news! I just struck a deal with the Gnomes to build the world's first flying ship so we can conquer this wretched city!" - The 5th last words of Himo Lastlock

"Your shoe is untied." - Mia to trembling squire boy before she slit his throat.

Random Subsequent Sessions
Wow, I have not updated since last spring break. Kind of funny but mostly just sad. I guess this is now an annual report or at least I would feel terrible if I let it slip into biannual. Where last we had left off, the group was hiding in Mallerik's basement.


 * Mia was sent to follow one of the "cloakies" as they changed guard on sunrise. She never returned.


 * Daeus also followed one back to a metal door with a magical trap leading into the cellar of an abandoned cottage. Of this, he informed the group but they did not have the time to investigate.


 * Mallerik was informed by the elder councilors that he was to move the group by shade of night to a safe house in a barn on a farm in the mountains. They told him to move the group without their arms and gear and to deliver that separately so that they might move faster.  Mallerik and Dedrom suspected an ambush so they came prepared for a combat.  Sure enough, the barn was full of three forces and several elite officers waiting in ambush.  A dozen Vlandir sharp shooters were poised in the woods surrounding the clearing where the barn lay to gun down any runners and, unbeknown to the group, the Vlandir general in charge of the operation made an special unit of monks and scatterguns hide far away to move in in case of an emergency.  Also, unbeknown to everyone, a certain Vixma cult had plans of their own that night.  The group knowingly headed for the barn and setup to burn it down as they burst in, weapons drawn, to surprise the shit out of the waiting ambush.  Chaos ensued.  It was a fairly tough battle but the group was pwning as Daeus went by himself to take out the gunners one by one.  Then the Vlandir reinforcements arrived and were a bit tougher to deal with.  Vlandir monks even at peon level are nothing to sneeze at and when they are not at peon level and have scattergun support, well, it gets interesting.  That came around the same time skeletons and howler demons randomly emerged from the woods.  Cloakies emerged as well and Mallerik and their leader had a narrow face off that nearly spelled Mallerik's demise.  Most of the combatants went down after a long fight.  Only a few monks remained standing and it was looking about over when someone heard a strange sound.  Something very big was moving rather swiftly and quietly through the trees toward the barn.  A massive arachnoidous demon crashed out of the wood charging full steam for the barn it shot terrifying beams of fire and ice at its already battle worn victims.  Though not many perceived the situation, Dedrom knew somehow that monstrous thing was intended for him.  As he saw it coming, he slinked out of the barn and dashed off.  Dedrom attempted to escape around the side but the horrifying monstrosity charged headlong through the barn knocking everyone and everything out of the way and turned outside to meet Dedrom face to face.  Dedrom had stared eminent death in the face a thousand times before but this was a new terror in which he was but never could be prepared for.  His blood ran cold as he swung desperately at the goliath.  Thonk rushed to his captain's aide to deliver a critical blow which finally landed the beast.  They had captured one cloakie whom they interrogated to discover he was part of an underground necromancer cult.  The same one which was keeping vigil over Mallerik's manor and the same one which might know what happened to Mia.




 * Some other things happened which I can not quite place chronologically nor can I recall in vivid detail.


 * Dedrom finally met the Eyes of Mierizma. They informed him that Mierizma is not truly in power of the situation and is currently a prisoner in her own palace.  They begged that he would help them track down the missing councilors who were causing much of the political unrest and they gave the group some ph4t l00tz to do it but most of the group didn't take much interest and the quest was forgotten.


 * Groff busted out of prison and went to reclaim his axe. Fortunatly, the group had come was coming to rescue him since he got his ass beat by an enraged Vlandir captain who foolishly wielded Groff's accursed axe.  The captain slaughtered dozens of his own men before he was taken down and Groff and his rescuers slinked away from the bloody massacre with the axe.  They didn't seem to notice Lord Romulus III (Himo) in a cell they passed, ordering them to release him.  The Old Man also disappeared in the mess and hasn't been seen since.


 * The group formed a headquarters at a cove at the north western shore of the island where nobody could find them.


 * The group still managed to get screwed around every corner.


 * Dedrom and a few others finally decided to get the off of Tsaruniallphicolleymuerookapolis come Hell or high water or, in this case, devastating midwinter blizzards but first, they had to rescue Mia. Dedrom and a few others went to break into the Necromancer cult headquarters under the abandoned cottage.  They overcame cleverly placed illusions and pit traps, including an impossibly enormous illusionary cavern full of lava and leaping fireballs, until they came into the guild hall.  Dedrom strolled in to find a two level hall with a gigantic demonic idol and a dozen wizards sitting around a pentacostal circle chanting in unison from their tomes.  The leader closed his book and all of them starred up at Dedrom.  "Sorry, wrong room", he said as he strolled just as casually out and then broke into a sprint.  They were back at the entrance before any of the necromancers had time to stand up.


 * They immediately flew back to the cove and, eight to ten hours later, they had assembled the full force of the group to assault the necromancer guild. Upon their return they faced a hundred zombies and a wall of wind perhaps intended to slow them down.  As they reached the depths of the guild once more, they found the illusions had been dispelled to reveal empty rooms.  They approached the entrance to the guild hall.  Down below on the floor, a great Vrock (a powerful vulturous demon) and several wizards were holding down and whipping a massive Bebilith demon which they released toward the group.  The group finally slew the beast and then rolled it down the stairs on top of a few wizards as they burst into the room.  Dernhelm, Thonkk MkHead, and Diesel McEngine immediately realized their mistakes as they absorbed nearly a dozen magic missiles and fireballs from the many wizards waiting in ambush.  Then the Quazit demons flocked in.  More of an annoyance than anything, they distracted the party as the wizards cast their buffs and evocations.  Luckily, during the mess, Mallerik was able to charm the Vrock so it only sat back to watch and chuckle at the sight of the ensuing carnage.  Meanwhile, Daeus was guarding the entrance upstairs when he heard some noise he flew around the cottage to find two cloakies throwing molotov cocktails and alchemist's fire through the windows of the cottage.  Daeus ripped one apart and sent another running screaming into the night but he was too late, the damage had been done.  The old wooden cottage full of dusty furniture and cloth was burning uncontrollably.  He dashed downstairs to warn the group that they intended to collapse the cottage trapping them all underground.  Daeus joined the end of the fight and informed Dedrom that this was most certainly a death trap and now the only way out was through a secret entrance into the sewer.


 * After mopping up the mess, they soon discovered the curious and nauseating cloakie Tax Mallek. After Dedrom's true name was revealed and Dedrom to Tax Mallek's hideous "contracted" toad demon body guard, Tax Mallek agreed to release the imprisoned Mia if Dedrom would only stay and chat with him.  Dedrom reluctantly agreed.  Tax went on singing his praises and admiration for Dedrom before revealing that he was from a powerful Transmuter guild in the Western Iles that sent representatives to the opening of The Gates of Hell.  He told the group that he and Skalrinthum had organized the whole ambush to test and ensure that this group was in fact the, apparently well and perhaps even interplanar renowned, Shadowed Face which solely stopped a coalition of some of the most powerful forces of evil and chaotic mages and demons from opening the gates to Hell after the guardian forces had already been removed.  After Tax's skepticism was satisfied, he said he decided not to kill the group right now and that he didn't feel he could kill them all at this moment.  He instead proposed that, until a later time when he promised to finish the job, they hang out, chat, and perhaps share a few drinks.  The group was badly beaten and depleted of most resources including all heals.  Realizing that a battle against Tax would be devastating, Dedrom made the painful decision to agree with Tax and let him stay with them at least for the night.  With that, Tax informed the group of a little about the plans against them.


 * Mallerik attempted to read Tax's thoughts but failed. Furiously, Tax threated his life if he ever attempted that again.


 * With a sure ambush waiting in the sewer as Tax had informed them, without any resources, and with a dangerous and powerful transmuter with his body guard demon waiting to potentially kill them in their sleep, and after a full two months in the Hell of Tsaruniallphicolleymuerookapolis, things were not looking hopeful.


 * Viet Realizes he can cast planeshift.


 * The group soon found themselves knee deep on the beach of a vast body of water.

(To be continued)

Session Quotes:

"I'm cold, I'm sober, and I'm living in a cave and this is an improvement!" - Diesel McEngine

"Sorry, wrong room." - Dedrom Flairdrim

"..... I got a coin collection...." - Speakth Daeus as he takes a long, hard look at his lif.. unlif.. I mean undeat... Nevermind..

"But isn't that what you've been fighting against?" - The dreaded Captain Sqwikken!

"I'm a connoisseur of sacks." - A very dead bandit