Carros

Every story has a beginning, and this one starts with my desire to have a world setting which was unique and different from the mass-market tripe being pawned off on us by the Role-playing juggernaut known as Tactical Strategy Rules (aka TSR). There was, at that time, a plethora of information coming out about books-as-game settings, with rules to play as Dernyi, in Shanarra, Middle-earth and that new series, Dragonlance. Yes, if you haven't noted, the year is not 2008. It's more like 1983. That is when my first RPG world, the world now known as Carros, started to take shape.

In the intervening 25 years, I have done a lot of revisions, additions and modifications to Carros, both in the setting as well as in the mechanics of the system. The game system is based (ostensibly) in 1E Advanced Dungeons and Dragons, modified almost beyond recognition by the addition of Arduin, Stormbringer, and other bits I've picked up along the way.

A good portion of what you will see in the rules has similarities to TOMAGOMB. I have never played TOMAGOMB, nor have I created a character. That said, those similarities speak highly of parallel evolution and a desire to see a similar game. Something interesting, fun and easy to use.

Carros is a living, breathing thing. As such, there will be changes, additions and the project will probably never be completed. That said, it has begun, and may Tymmel have mercy on us all.

Carros is a project from the mind, heart, sweat and tears of Tim Shead.