Aether Wasp


 * Vermin Aberration
 * Size: Small


 * Str - 9
 * Dex - 14
 * Fort - 12
 * M.A. - 3 (infravision out to 60 ft.)


 * HP - 220
 * AC - 0
 * Dodge - 22%
 * Magic Resistance - 80%
 * 1 attack - Sting for 1d4 damage; see special

Special: Flight at normal speed, Insidious Sting (can use Dex -2 when attacking to make a penetrating attack that bypasses armor aetherially, and any successful sting causes the target to lose 1 CPD until they rest), Alien Mindset (+8 M.A. to resist mental magic, immune to fear and anger effects; if the Aether Wasp's mind is successfully read, the mind reader must succeed on a M.A. -2 save or turn feral for the next hour, draining their M.A. down to a score of 4), Spell Radar (whenever a spell is cast within 100 ft. of an Aether Wasp, it intuitively knows the spell and what effect it will have. While it is not very tactical, this does enable it to realize when it can't damage a target due to a warding spell; however, more often it will attack the spellcaster in full force due to annoying aetherial vibrations). Suggested Level Range: 8 to 20

It is uncertain whether aether wasps formed from an experiment gone awry, or occurred "naturally" from the aether. In any case, most all casters despise them as a waste of time and mana, and they have proven deadly to the unprepared. Warriors also dislike them, since their aetherial form can penetrate physical defenses with ease. An aether wasp appears to be similar to a normal wasp, except that an aether wasp is pale blue in color, has odd trailing tendrils that come off of its body, and is the size of a breadbox. A lone aether wasp is a dangerous pest, but a swarm of them prompts the mage district to shut its windows and hunker down.

While aether wasps eventually are nothing but a nuisance to high level combat classes, they can pose a threat to casters even past level 20 due to their high resistance and CPD-draining sting.