Talk:Ennead

6/24/08

LR's thoughts:

Alright, looking good so far. So, a thought has crossed my mind: how to calculate HP, Stam., Mana, etc? We could have characters gain a set amount by "level" (this goes into the territory of having some static increases by level) in addition to stat weights, or we could have it work COMPLETELY off of the stats. If it's off of the stats, we've got a couple of big options as I see it. #1 - Stats give a set bonus after certain stat levels are reached (+1 HP per point of Will above 11, etc.), and have a percentage-based increase attached on the side. #2 - Everything is totally percentage-based, meaning we use LARGE percentage numbers to give HP increases, etc., based on the character's starting HP. #3 - We only use set gains based on stats, meaning it's easy to figure how many HP you'd have with a certain build because players will figure out the system in short order.

Any of those options are workable, so it depends on what you want to go for. #2 is probably the MOST organic, while level-based + #1 is the most complex. There's probably more things I'm not thinking of right now, but I'll likely comment more later.