Ishalia Trevon

Name: Ishalia Trevon. Goes by "Isha."

Birthplace: Currently Unknown due to Zermful factors.

Race: Human

Sex: Female

Height: 5'8"

Weight: 125 lbs.

Age: 31

Alignment: Chaotic Neutral

Description: A woman in the prime of her life, Isha is usually dressed as an explorer but has more expensive clothing and jewelry for the proper occasions. Though not a stunning beauty, she is nonetheless addictively cute and fiesty with pale skin, fiery red hair and green eyes. Isha is rather personable and has more of a sense of humor than many of her arcane colleagues, though at her worst she is also spoiled and arrogant due to always having things her way. Add in a stubborn streak and a penchant for disregarding "ordinary, conventional means" and things get interesting. At first, she usually seems like a happy-go-lucky absent-minded professor with a strange sense of humor. Later... well, there's no telling.

Combat Style: Using actual weapons is certainly not Isha's forte, although she does carry a staff and a silvered dagger. Rather, she prefers to either avoid combat by clever tricks, or use a host of bizarre spells to incapacitate, baffle, or, when she must, kill her foes. Isha has a remarkable streak of kindness in that she prefers to leave enemies alive more often than not. Sometimes she might interrogate them, or deliver them to the proper authorities, or play somewhat malicious practical jokes on them, but in general she reserves death for those who have really pissed her off.

Background: Details pending further investigation of Zerm's world and mind.

Game Stats

Class / Level: Illusionist 5 / Red Wizard 5

HP: 65

AC: 12 (unbuffed) to 30+

Initiative: +2

Strength: 9 (-1)

Dexterity: 15 (+2)

Constitution: 16 (+3)

Intelligence: 20 (24 with item) (+7)

Wisdom: 14 (+2)

Charisma: 16 (+3)

Fortitude: +6

Reflex: +5

Will: +11

Conditional Mods for Saving Throws: +2 bonus vs. Illusion spells

Base Attack Bonus: +5 (I think we're doing partial bonuses, this is normally +4)

Attacks: Silvered Dagger +4 to hit, 1d4-1 damage, Quarterstaff +4 to hit, 1d6-1 damage

Notable Items: Handy Haversack (2k), Ring of Sustenance (2.5k), Cloak of Resistance +1 (1k), Headband of Intellect +4 (16k), dull gray ioun stone x4 (0.1k), Everburning Torch (0.09k), Gold Fire Opal Pendant (0.1k), two nobles' outfits (0.15k), six bottles of fine wine (0.06k), Crapload of Spells Memorized (priceless... also 24+k)

Skills: The overall bonus is written in.

Bluff - 8

Concentration - 16

Craft: Alchemy - 8

Knowledge: Arcana - 20

Knowledge: the Planes - 20

Knowledge: Local (home in the West) - 8

Knowledge: Mathematics - 15

Knowledge: Geography - 11

Knowledge: History - 10

Knowledge: Nobility and Royalty - 8

Knowledge: Bestiary - 12

Knowledge: Architecture and Engineering - 8

Knowledge: Physical Science - 10

Profession: Sailor - 10

Spellcraft - 20

Speak Undercommon, Infernal, Abyssal - 6 skill points spent

All other skills are untrained at present.

Feats:

Scribe Scroll, Tattoo Focus: Illusion, Extend Spell, Silent Spell, Craft Wondrous Item, Spell Focus: Illusion, Greater Spell Focus: Illusion, Spell Penetration

Special Abilities and Conditions:

Summon Familiar (don't have one right now)

Original Opposed School: Evocation

Later Opposed Schools: Necromancy, Divination

Specialist Defense: Illusion (+2 bonus on saves vs. Illusions)

Spell Power +2 (cast Illusions at +2 caster level)

Circle Leader (probably won't come into play much)

Languages Known:

Common, Draconic, Vixma, Elven, Vlandir, Undercommon, Infernal, Abyssal

Spell Info:

DC of Non-Illusion spells = 17 + spell's level

DC of Illusion Spells = 20 + spell's level

Caster level check to break SR on non-Illusion spells: +12

CL check to break SR on Illusion spells: +15

Illusions are cast at +2 caster level, or Level 12.

Spells Per Day: Note that one spell of each level must be prepared as an Illusion.

Zero - 5

First - 7

Second - 7

Third - 6

Fourth - 5

Fifth - 4

Spells Known:

Bunches...