Vixma

D&D 3.0 Racial Attributes

 * Str -2
 * Dex +2
 * Con -2
 * Int +2
 * Wis -2
 * Cha +2
 * Lowlight vision
 * Preffered Class: Wizard and Rogue

D&D 3.5 Racial Attributes

 * Str -2
 * Dex +2
 * Con 0
 * Int 0
 * Wis -2
 * Cha +2
 * Medium Sized
 * Base speed 30ft.
 * Once per day, a Vixma can use "Charm Person" as a spell-like ability. This effect is as if cast by a first level caster and considered psionic in nature.  A Vixma's inner spirit gives it a natural allure.
 * +2 racial bonus Bluff, Diplomacy, and Intimidate: Vixma are born negotiators who are known to be able to talk their way out of any situation.
 * 2 free ranks in a any one knowlege skill: Vixma are always eager to learn of new ideas and cultures.
 * Proficiency Vixma Longblade: As part of a tradition dating back to ancient times, Vixma are trained to use this blade as a symbol of refinement and finesse.
 * Automatic Languages: Common and Vixma.
 * Favored Class: Wizard

Racial Classes

 * Awakened Vixma Bloodlines
 * Awakened Enchantment Vixma Bloodline