Abyssal Harbinger


 * Demon Aberration
 * Size: Massive


 * Str - 28 (+17 damage)
 * Dex - 17
 * Fort - 18
 * M.A. - 8
 * M.D. - 17 (+2 damage, +1 AC, remove dual-wield penalties, +4 initiative, extra attack)
 * L.S. - 16 (14 CPD)


 * HP - 1100
 * AC - 7
 * Dodge - 30%
 * Magic Resistance - 20%
 * 6 attacks - Tentacle 2d12+19

Special: Independent Grappling (may use each limb to conduct a grapple separately at a -4 Str penalty, but if it performs a "normal" grapple it gets a +4 bonus), Alien Mindset (+8 M.A. to resist mental magic, immune to fear and anger effects, and if the Abyssal Harbinger's mind is successfully read, the reader must make a M.A. check with a -8 penalty or suffer from insanity until cured; details are up to the GM), Portal Oracle (senses all magical portals within a 50-mile radius, or the potential of one to open in that radius within the next week, and has knowledge of how the portal works and where it will lead), Gatecrashing (by touching even a sealed or protected portal, the Abyssal Harbinger makes a L.S. or M.A. faceoff, whichever is higher at the time, with the effect's original caster or creator. If the Abyssal Harbinger wins, it can go through the portal.  Failure indicates it must wait 1d6+1 minutes before trying again), Soul Draining (any opponent who dies from effects generated by an Abyssal Harbinger has their soul sucked away to feed the Harbinger, and cannot be raised or resurrected until the Abyssal Harbinger that killed them is dead), Regeneration 1.

Caster Level: 30. Spell List: Immolate (3 CPD), Greater Superstrength (+9 Str, 6 CPD), Soul's Aggression (1+? CPD), Greater Shielding (5 CPD), Unravel Magic (4 CPD), Unsummon (2 CPD), Burst of Speed (1 CPD), Neophyte's Counterspell (2+X CPD), Lesser Lifetap (1 CPD). Suggested Level Range: 30 to 45

A favorite of the lords of the Abyss, the Abyssal Harbinger was an experiment taken from some unnumbered layer of the abyssal depths. It appears as a mass of dark, writhing tentacles with no discernible body or other anatomy, though fortunately it uses most of the tentacles for locomotion. Once infused with magic, it became semi-intelligent, cunning, and surprisingly attuned to the aether, especially portals. Through much difficulty, the experimenting demons finally managed to get the creature to start reproducing asexually, but only on rare occasions. Certain demon lords often keep a Harbinger around their court to guard against magical incursion, while some roam the planes endlessly, always intent on finding a new location to explore and new souls to consume. One might say that the Abyssal Harbingers are like the Abyss's version of interplanar ambassadors, if one had a morbid sense of humor. Any planeswalker worth their aether should warn you of the dangers of opening random portals, especially to the Abyss, as it can attract the attention of Harbingers. Once a Harbinger senses a new portal, it will pursue it endlessly and tirelessly until it breaches the portal and enters the new realm.